Working within Roblox Studio
Before working at Ziax, I was exploring and improving my knowledge within the programming language Lua, and the Roblox Studio Engine, working alongside a Roblox Robot Combat group known RoboCombat to create a damage system that imitates robot combat competitions seen Robot Wars & Battlebots. The purpose of this creation was to bring a damage system that could be accurate enough to the real thing within the limitations of the game engine, along with making it for future competitions that they would host, including a competition I hosted within the group named Killbots.
The systems progress can be seen within my YouTube channel, but you can see the videos below to track my current progress within the system, as well as a demonstration of the Killbots Arena's mechanics for a competition that was hosted.