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Working within Roblox Studio
Before working at Ziax, I was exploring and improving my knowledge within the programming language Lua, and the Roblox Studio Engine, working alongside a Roblox Robot Combat group known RoboCombat to create a damage system that imitates robot combat competitions seen Robot Wars & Battlebots. The purpose of this creation was to bring a damage system that could be accurate enough to the real thing within the limitations of the game engine, along with making it for future competitions that they would host, including a competition I hosted within the group named Killbots.
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The systems progress can be seen within my YouTube channel, but you can see the videos below to track my current progress within the system, as well as a demonstration of the Killbots Arena's mechanics for a competition that was hosted.
![All Videos](https://i.ytimg.com/vi/ifhTGysNNLo/maxresdefault.jpg)